The project we did was on gender stereotypes. The biggest reason we ended up going this route was because we’re all gamers. Some of us console or computer, others pencil and dice, and a combination therein. The majority of our group takes exception to the fact that men and women have expected rolls in some form or another. It’s problematic to say the least. We wanted to combat this as best we could. The way we went about that was to create a card game.
We created a scenario where you have to pick very gendered and stereotyped characters to solve a solution based on their stats. The ability to solve the situations was dependent on the diversity of the team you picked, and the scenario they’re in. So if you pick the Military General, the Scientist, and the Engineer, (which are all male characters) that’d be a really great combination in some situations. It leaves you out in the cold though when you need a woman’s touch. And it’s the same way if you pick all female characters. Sometimes a man is just the right guy for the job.
That’s the really important thing about our game, and something we worked on extensively. You need all sorts on a team. I mean look at the Avengers. Tony Stark is a megalomaniacal, alcoholic, egomaniac. He’s just as important as everyone’s favorite Star Spangled Man with a Plan. And too be fair, Cap has his own fair share of shortcomings. Cap is too humble, Tony is too proud. You put them together and you get something that resembles some version of a proper team. And that’s the next stage we wanted to add to our game. Put in perks for picking characters that didn’t seem like they’d go well together. Bonus to stats if you put the Housewife and the Gamer on a team together.
There was also some critique of our game that I really want to address. A classmate told us that our game wasn’t feminist, and even more it was actively misogynist. I want to take a minute to retort. So feminism doesn’t mean women don’t have to be housewives anymore. It means women have the freedom to choose what they want to do with their lives with no judgement. It also means that men and women are equal. So yes, we did use misogynist stereotypes. We also used misandrous stereotypes. Some men rock as stay-at-home dads. We used these stereotypes for a reason.
The stereotypes are so ingrained in us one way or the other and we don’t even realize it. The point was to make people think about the stereotypes and realize they have biases. The only way we’ll succeed as a culture or a society is by admitting everyone has equal value.
That’s sorta what led to it being a game. We didn’t want to address it head on. We wanted it to be subversive. We wanted people to play thinking it’s a game, and finish realizing it’s social commentary. On that I think we succeeded.